Character Development

For the Great King, I hinted at a Bronze Age aesthetic so that he would feel ancient, even if the viewer assumed the action took place in the medieval era.
Concept Art

storyboard for opening sequence

storyboard for ending sequence

A sketch of the world done in ArtRage to help me mentally map out where everything is. In the current version, the tomb in the mountain and the castle are the only parts to appear on screen. However, other locations could appear in potential future versions. This also served to help show the feel I was aiming for before production started.